We also tackled the question of possible acceleration of these methods, providing both lower-bounds for general classes of games and the first momentum-accelerated methods for games by leveraging matrix iteration theory (AISTATS 20).
publications
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Accelerating smooth games by manipulating spectral shapes
Waïss Azizian, Damien Scieur, Ioannis Mitliagkas, and 2 more authors
In AISTATS, 2020
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A tight and unified analysis of gradient-based methods for a whole spectrum of differentiable games
Waïss Azizian, Ioannis Mitliagkas, Simon Lacoste-Julien, and 1 more author
In AISTATS, 2020
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Linear lower bounds and conditioning of differentiable games
Adam Ibrahim, Waïss Azizian, Gauthier Gidel, and 1 more author
In ICML, 2020